移动端

  • 题王微信公众号

    题王微信公众号

    微信搜“题王网”真题密题、最新资讯、考试攻略、轻松拿下考试

单选题

用以调整人们之间及个人与社会之间的行为规范是()。

发布日期:2020-08-20

用以调整人们之间及个人与社会之间的行为规范是()。
A

道德的本质

B

道德评价的标准

C

道德评价方式

D

道德的特点

E

道德的主要功能

标签: "暂无标签"

题王网让考试变得更简单

扫码关注题王,更多免费功能准备上线!

此试题出现在

内科主治医师

风湿与临床免疫学主治医师

去刷题
热门试题热门资讯 相关试题

Passage2      Old stereotypes diehard. Picture a video-game player and you will likely imagine a teenage boy, byhimself, compulsively hammering away at a game involving rayguns and aliensthat splatter when blasted. Ten years ago that might have borne some relationto reality. But today a gamer is as likely to be a middle-aged commuterplaying  "Angry Birds" on hersmartphone. In America, the biggest market, the average game-player is 37 yearsold. Two-fifths are female.      Over the past tenyears the video-game industry has grown from a small business to a huge, mainstreamone. With global sales of $56 billion in 2010, it is more than twice the sizeof the recorded-music industry. Despite the downturn, it is growing by almost9% a year.     Is this success dueto luck or skill? The answer matters, because the rest of the entertainmentindustry has tended to treat gaming as being a lucky beneficiary of broadertechnological changes. Video gaming, unlike music, film or television, had theluck to be born digital. In fact, there is plenty  for old media to learn.     Video games have certainly been swept along bytwo forces: demography and technology. The first gaming generation-the childrenof the 1970s and early 1980s-is now over 30. Many still love gaming, and canafford to spend far more on it now. Meanwhile rapid improvements in computingpower have allowed game designers to offer experiences that are now often morecinematic than the cinema.      But even grantedthis good fortune, the game-makers have been clever. They have reached out tonew customers with new methods. They have branched out into education,corporate training and even warfare, and have embraced digital downloads andmobile devices with enthusiasm. Though big-budget games are still popular, muchof the growth now comes from  "casual" games that are simple, cheap and playable in shortbursts on mobile phones or in web browsers.      The industry hasexcelled in a particular area-pricing. In an era when people are disinclined topay for content on the web, games publishers were quick to develop"freemium" models, where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few.Asgaming comes to be seen as just another medium, its tech-savvy approach could provide awelcome shot in the arm for existing media groups.The two examples in Paragraph l are used to illustrate that_____.

生物安全水平二级及以上的实验室,进行生物材料匀浆或搅拌操作时,应在()开启。

静态疲劳(亚临界生长)

()是保险监管部门对保险公司的经营管理和财务信息进行动态分析,借以及时发现保险公司存在的问题,并对其经营情况和风险状况进行评价,根据评价结果采取相应监管措施的监管方式。

中餐点餐应注意的禁忌()

男:李姐,今天买这么多菜,家里来客人了吧?女:也不是什么客人,周末我儿子一家回来,所以得多买点儿。问:关于女的,可以知道什么?

分化良好型脂肪肉瘤的亚型包括()。

最大自主通气量可用来评估()

石油被称为工业“血液”。世界石油资源分布不均,有世界石油宝库之称的波斯湾海底、沿岸蕴藏着占全世界一半以上的石油储量。请问波斯湾沿岸有那些国家?

全麻药减低兴奋性递质受体敏感性的可能机制为()